Regnio LTD / Supreme 1

Voice input
made for
gameplay.

Speech AI players can put to use. Supreme 1 is the INT8 speech recognition model behind voice betting in Turkish Casino Simulator, running locally on the player's CPU.

Available for video game projects. Contact us about evaluation, licensing and integration.

The European roulette table and betting layout in Turkish Casino Simulator

Turkish Casino Simulator · actual gameplay

In a real game

From a spoken bet
to chips on the felt.

At the roulette table, players can call their bets out loud. Supreme 1 handles the speech recognition; the game interprets the words, checks the command and applies the bet.

Say “red”, “seventeen” or “same again”. Voice input sits alongside the physical chips, French racetrack and table controls. It is part of playing the game.

See the game

Inside the current game build

A focused inference stack.

The specifications below describe the integration used in Turkish Casino Simulator. We can assess your game's vocabulary, audio and hardware requirements together.

Model format
INT8 ONNX acoustic model
Acoustic model weights
Approximately 213 MB
Inference
Local CPU · no GPU required
Runtime
ONNX Runtime + NumPy
Game audio front end
8 kHz mono
Input flow in TCS
Push-to-talk · pause segmentation
Current game vocabulary
English commands + French roulette call names
Current implementation
Windows · Godot · Turkish Casino Simulator

The 213 MB figure is for the acoustic model weights, using decimal megabytes. The complete integration includes its runtime and supporting files. The current TCS service defaults to two CPU threads. Recognition runs locally and offline; game commands are validated by the game before an action is applied.

Bring it to your game

Start with the interaction.

Tell us what players should be able to say and what the game should do. We will work through the recognition, game logic and delivery requirements with you.

01

Evaluate the fit.

Share your use case, sample speech and target hardware. Agree what needs testing, then assess recognition against your own game vocabulary.

02

Connect the game.

Define the path from recognised speech to game logic, including how players see, correct or confirm an action. Regnio can do the implementation work.

03

Plan the release.

Work through the model build, integration scope and commercial terms. Other engines, platforms and language requirements are discussed for your project.

Let's talk about your game

What should your players
be able to say?

Send the game, engine, target hardware and voice interaction you have in mind. We'll discuss how Supreme 1 could fit and what a useful evaluation would look like.